|
|
A brief survey on virtual reality technology |
ZHAO Qinping, ZHOU Bin, LI Jia, CHEN Xiaowu |
State Key Laboratory of Virtual Reality Technology & Systems; School of Computer Science, Beihang University, Beijing 100191, China |
|
|
Abstract: This survey provides a comprehensive analysis of the development history, key characteristics and major applications of VR. From the perspectives like VR devices, VR content and VR interaction, we briefly describe the main objectives and products of the stateof- the-art VR researches. Finally, weproposeseveral directions that need to be further exploredin the future.
|
Received: 30 May 2016
|
|
|
|
[1] Zhao Q P. 10 Scientific problems in virtual reality[J]. Communications of the ACM, 2011, 54(2): 116-118.
[2] Sutherland E I. The ultimate display[C]//Proceedings of the International Federation of Information Processing Congress. New York: IFIP, 1965, 65(2): 506-508.
[3] Steed A, Friston S, Lopez M M, et al. An "In the Wild"experiment on presence and embodiment using consumer virtual reality equipment[J]. IEEE Trans-actions on Visualization and Computer Graphics, 2016, 22(4): 1406-1414.
[4] Hoskinson R, Naugle E. A Mobile head-mounted display for action sports[C]//Proceedings of Third FTRA International Conference on Mobile, Ubiquitous, and Intelligent Computing (MUSIC). Vancouver, BC: IEEE, 2012: 1-4.
[5] Marchuk D N, Colgate J E, Peshkin M. Friction Measurements on a large area TPaD[C]//Proceedings of IEEE Haptics Symposium. Waltham: IEEE, 2010: 317-320.
[6] Damghanian M, Olsson R, Sjöström M. Performance analysis in Lytro camera: Empirical and model based approaches to assess refocusing quality[C]//IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). Florence: IEEE, 2014: 559-563.
[7] Zhang Y, Chen X W, Li J, et al. Semantic object segmentation via detection in weakly labeled video[C]//Proceedings ofIEEE Conference on Computer Vi-sion and Pattern Recognition. Boston: IEEE, 2015: 3641-3649.
[8] Guo K, Zou D Q, Chen X W. 3D Mesh labeling via deep convolutional neural networks[J]. ACM Transactions on Graphics, 2015, 35(1): 1-12.
[9] Fu Q, Chen X W, Su X Y,et al. Structure-adaptive shape editing for man-made objects[J]. Computer Graphics Forum, 2016, 35(2): 27-36.
[10] ChenX W, Zhou B, LuF X, et al. Garment modeling with a depth camera[J]. ACM Transactions on Graphics, 2015, 34(6): 1-12.
[11] Chen X W, Li J W, Li Q, et al. Image2Scene: Transforming style of 3D room[C]//Proceedings of ACM International Conference on Multimedia. Brisbane: ACM, 2015: 321-330.
[12] Zhou Z, Yu T, Qiu X F, et al. Light field projection for lighting reproduction[C]//Proceedings of IEEE Virtual Reality. Arles: IEEE, 2015: 135-142.
[13] Zhang Z T, Liu Y B, Dai Q H. Light field from micro-baseline image pair[C]//Proceedings of IEEE Conference on Computer Vision and Pattern Recogni-tion (CVPR). Boston: IEEE, 2015: 3800-3809.
[14] Ren Z G, Gai W J, Zhong F, et al. Inserting virtual pedestrians into pedestrian groups video with behavior consistency[J]. The Visual Computer, 2013, 29 (9):927-936.
[15] Avila L, Bailey M. Augment your reality[J]. IEEE Computer Graphics and Applications, 2016, 36(1): 6-7.
[16] He C Y, Hu X M, Liu Y, et al. A novel drift compensating method for orientation measurement system in VR applications[C]//Proceedings of IEEE Inter-national Instrumentation and Measurement Technology Conference (I2MTC). Graz: IEEE, 2012: 2482-2487.
[17] DiFilippo M N. Jouaneh K M. Characterization of different microsoft kinect sensor models[J]. IEEE Sensors Journal, 2015, 15(8): 4554-4564. |
[1] |
SUN Zhenming, LI Mei. Coal mine safety training system based on virtual reality and collaborative work technology[J]. Science & Technology Review, 2016, 34(9): 102-107. |
[2] |
CAO Xuan. Technological bottleneck of virtual reality[J]. Science & Technology Review, 2016, 34(15): 94-103. |
[3] |
LU Fangfang;SHEN Zhenjiang. Virtual Reality and Net Communication Technology in the Participatory Planning and Design——A Case Study of Park Design in Japan[J]. , 2013, 31(26): 15-22. |
[4] |
XIONG Lixin;LUO Zhouquan. Research on Management System of Goaf Information Based on VRML[J]. , 2012, 30(1): 48-52. |
[5] |
WANG Xiao;. Research About Virtual Reality Technology for Highway Based on Creator/Vega[J]. , 2011, 29(14): 63-66. |
[6] |
. Development of Weapon Equipment Virtual Maintenance Training System[J]. , 2010, 28(24): 71-74. |
|
|
|
|