专题论文

VR全景交互媒介特性与内容设计方法

  • 叶风
展开
  • 北京电影学院数字媒体学院, 北京 100088
叶风,副教授,研究方向为数字媒体艺术,电子信箱:510863715@qq.com

收稿日期: 2018-04-25

  修回日期: 2018-05-07

  网络出版日期: 2018-05-19

基金资助

北京市教委科技计划及社科计划资助项目(SM201510050007)

The characteristics and content design method of VR panoramic interactive media

  • YE Feng
Expand
  • Digital Media School, Beijing Film Academy, Beijing 100088, China

Received date: 2018-04-25

  Revised date: 2018-05-07

  Online published: 2018-05-19

摘要

从平台设备和内容体验的方式来看,VR是一种全新的视听交互的信息媒介。VR制作技术和体验设备近年来快速普及,但如果需要提升VR内容产品并在市场上获得广泛的应用,就需要提升VR的内容产品,要求开发者对VR的媒介属性的充分认识,并采用有效的设计方法进行VR的内容开发设计。本文通过对VR体验的行为特征、用户对VR体验的诉求、VR产品的使用场景3方面的分析,梳理了VR全景交互的媒介特性与内容创新之间的关系,探讨了设计思维方法在VR内容创新中的指导意义。

本文引用格式

叶风 . VR全景交互媒介特性与内容设计方法[J]. 科技导报, 2018 , 36(9) : 61 -65 . DOI: 10.3981/j.issn.1000-7857.2018.09.008

Abstract

From the point of platform equipment and the way of content experience, VR is a kind of brand-new information media of audiovisual interactions. VR production technology and equipment experience have rapidly become popular in recent years, but if developers want their VR content products to get more success on the market, they need to improve their understandings of VR media properties and adopt an effective design method for the content. On the basis of an analysis of three aspects:VR experience behavior characteristics, VR experience of user requirements, and VR application scenarios, the article combs out the relationship between VR panoramic interaction characteristics and content innovation, and emphasizes the guiding role of design thinking in VR content creation.

参考文献

[1] Rose F. The art of immersion:How the digital generation is remaking hollywood, mad-ison avenue, and the way we tell stories[M]. New York:W. W. Norton & Company, 2011.
[2] 大卫·霍克尼, 马丁·盖福德. 图画史——从洞穴石壁到电脑屏幕[M]. 万木春, 张俊, 兰友利, 译. 杭州:浙江人民美术出版社, 2017:22. David H, Martin G. History of drawings-from the cave wall to the computer screen[M]. Wan Chunmu, Zhang Jun, Lan Youli, trans. Hangzhou:Zhejiang People's Fine Arts Publishing House, 2017:22.
文章导航

/