On future combat autonomous decision technology for starcraft

HUANG Bincheng, CHEN Si, GAO Fang, GE Jianjun, WU Xueling

Science & Technology Review ›› 2021, Vol. 39 ›› Issue (5) : 117-125.

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Science & Technology Review ›› 2021, Vol. 39 ›› Issue (5) : 117-125. DOI: 10.3981/j.issn.1000-7857.2021.05.013
Review

On future combat autonomous decision technology for starcraft

Author information -
1. Key Laboratory of Cognition and Intelligence Technology, China Electronics Technology Group Corporation, Beijing 100086, China;
2. Information Science Academy, China Electronics Technology Group Corporation, Beijing 100086, China;
3. CNGC North Automatic Control Technology Institute, Taiyuan 030006, China

Abstract

StarCraft is an important game for studying the future combat autonomous decision technology. Similarities between StarCraft and the autonomous decision process are described. Planning, learning, and uncertainty in decision-making algorithms for StarCraft are also analyzed. Firstly, the key problem of future combat autonomous decision-making technology is discussed in terms of decision complexity. Then, the article proposes to create a large-scale war game to clarify the development of future battle autonomous decision-making technologies, such as system's top-level architecture, game AI modeling technology, large game engines, etc. in order to provide a useful reference for the development of autonomous decision system intelligent technology.

Key words

intelligent operation / real time strategic games / swarm intelligence / autonomous strategy / simulation game / winning mechanism / artificial intelligence

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HUANG Bincheng, CHEN Si, GAO Fang, GE Jianjun, WU Xueling. On future combat autonomous decision technology for starcraft[J]. Science & Technology Review, 2021, 39(5): 117-125 https://doi.org/10.3981/j.issn.1000-7857.2021.05.013

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