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Progress in Research on the Vedio Games Applying to Adjuvant Therapy

  • WANG Ran;WANG Heng;SUN Wugang;NING Shaohua;ZHUO Zihan;TANG Jintian;YUE Bingfei
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  • 1. Department of Biopharmaceuticals, Beijing University of Chinese Medicine, Beijing 100102, China;2. Department of Engineering Physics, Tsinghua University, Beijing 100084, China;3. Gamfe (Beijing) Education Limited, Beijing 100085, China;4. Department of Laboratory Animal Quality Testing, National Institutes for Food and Drug Control, Beijing 100050, China

Received date: 2013-04-02

  Revised date: 2013-06-05

  Online published: 2013-08-08

Abstract

The adjuvant therapy of video games is developed to be a new type of treatment in recent years. Video Games and psychology principle play the important roles in the therapy, and a combination of these two methods is the key pathway in order to obtain the better effect of the adjuvant therapy. In this paper, firstly, the possible mechanism of adjuvant therapy using video games in the medical field is described. Then, the situations of virtual reality game applying in treatment of various diseases are reviewed. From the present situation, the difficulties are respectively pointed out in the views of effect, operability and position. Because of its unique interactivity and privacy advantages, the adjuvant therapy of video games is generally accepted and is regarded as a promising treatment in the medical field, however further improvement is required. To further expand the indications, professionals and systems supported in the combination of medicine and video games are the focus of further development in the future.

Cite this article

WANG Ran;WANG Heng;SUN Wugang;NING Shaohua;ZHUO Zihan;TANG Jintian;YUE Bingfei . Progress in Research on the Vedio Games Applying to Adjuvant Therapy[J]. Science & Technology Review, 2013 , 31(22) : 73 -79 . DOI: 10.3981/j.issn.1000-7857.2013.22.013

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